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Oddworld strangers wrath hd gameplay
Oddworld strangers wrath hd gameplay




oddworld strangers wrath hd gameplay
  1. #ODDWORLD STRANGERS WRATH HD GAMEPLAY 720P#
  2. #ODDWORLD STRANGERS WRATH HD GAMEPLAY CODE#
  3. #ODDWORLD STRANGERS WRATH HD GAMEPLAY WINDOWS#

  • ↑ a b Just Add Water (27 September 2010).
  • ↑ a b Just Add Water (3 September 2010).
  • Oddworld Inhabitants and Just Add Water websites. ‘ Stranger’s Wrath HD – Dev Diary 2’ by Antony Ward.
  • ↑ a b Just Add Water (8 October 2010).
  • ‘ Stranger Variations’, image in ‘ Stranger’s Wrath HD – Dev Diary 1’. ‘ Review / Oddworld: Stranger’s Wrath HD (PS3)’, paragraph 11. ‘ Oddworld: Stranger’s Wrath HD Review’, paragraph 15. ‘ Oddworld: Strangers Wrath Review’, paragraph 4. ‘ The Making of Oddworld: Stranger's Wrath HD’ interview by Richard Leadbetter.
  • ↑ a b c Caslin, Steven & Gilray, Stewart (28 January 2012).
  • ‘ Stranger’s Wrath HD – Development Complete!’.
  • ↑ a b c Just Add Water (17 November 2011).
  • Users who already own Stranger’s Wrath on Steam will automatically have their game patched with the HD updates 2–3 months after the PlayStation 3 release, which is roughly the end of Q1 2012. The game can’t be published through Games On Demand because Oddworld Inhabitants have not previously published on Xbox two videogames selling more than ten thousand units. Stranger HD can’t be published on Xbox Live Arcade because XBLA titles have a 2 GiB size limit, while the original Stranger’s Wrath is 2.1 GiB and the HD remaster is 3.2 GiB. As of December 2011, this is still the case. PlatformsĪlthough the announcement of Stranger’s Wrath HD only explicitly named PlayStation 3 as a release platform, within a month Just Add Water clarified that they were talking to Microsoft about releasing also on Xbox 360, but that the final decision was not theirs to make.

    #ODDWORLD STRANGERS WRATH HD GAMEPLAY 720P#

    The press release declared that the remaster would feature ‘ 720p visuals much more detail in the characters normal mapping and self-shadowing re-mastered dialogue, support for PlayStation®Move and additional bonus material’.

    oddworld strangers wrath hd gameplay

    Just Add Water announced Stranger HD on their website on 3 September 2010, reporting the game would be released digitally for PlayStation 3 at Easter 2011. Menus Extrasįor a list of achievements in Stranger’s Wrath HD, see Achievements in Oddworld: Stranger’s Wrath. The first Live Ammo model to be remade, the Fuzzle was remade from scratch because a high enough original model could not be found to work with. The Stranger was increased from his 3161-polygon Xbox model to a 20 000-polygon model by downgrading his 500 000-polygon CG model. The existing pipeline required Maya 4.5-specific plugins, so models recreated in Maya 2011 had first to be pulled in Maya 4.5 before being exported to the game. Assets Improved character models 84 character models were improved with increased polygon counts and higher texture resolutions.

    #ODDWORLD STRANGERS WRATH HD GAMEPLAY CODE#

    Textured stamina and bounty bars Original unused textures were found in the code and activated. When MLAA was applied to the final rendered frame, artefacts were produced in the GUI, so MLAA was applied to the 3D render only, with the GUI overlain. For fogging and post-rendering effects, the MLAA was mostly applied to PSGL textures, which required making changes to the EDGE libraries. MLAA :15–16 Unlike MSAA, MLAA doesn’t impact on RXS performance, and produced a better result than FXAA, while making use of the relatively unused SPUs. The particle systems optimized for DirectX had to have custom renderers written using instancing. Decorators are batched according to instance type and rendered together instead of individually. PPU memory was quickly filled by the larger assets, so textures and meshes were transfered to RSX local memory, with scene sorting added to increase RSX performance. The triple buffering feature of PSGL meant that when frame rates drop, it’s to 40 FPS rather than 30 FPS. 60 FPS :10 Gameplay almost constantly runs at 60 FPS, although slowdown is present in some areas.

    #ODDWORLD STRANGERS WRATH HD GAMEPLAY WINDOWS#

    The original CG compositing tool and scripts, Shake v2.51, were found and run on a Windows XP virtual machine to render the revised credits FMV at 720p.

    oddworld strangers wrath hd gameplay

    The main menu background is 720p, with the matte painting extended by Dugan Jackson. The story-based FMVs were rendered from 720 × 416 TIFFs. The three fortune teller sequences were left untouched. :13 The original Oddworld: Stranger’s Wrath’s FMVs ran at 640 × 370. Display Menus, gameplay and FMVs now mostly run at 720p. The biggest changes made to Stranger’s Wrath HD are its increased video resolution and improved audio, character and environment quality the menus were rebuilt based on original designs by Oddworld Inhabitants a number of easter eggs and unlockable media galleries were added and refinements were made to the game’s achievements and difficulty, including the introduction of difficulty settings.






    Oddworld strangers wrath hd gameplay